By William Sanders
Книга studying Flash Media Server three studying Flash Media Server 3Книги Macromedia Flash Автор: William B. Sanders Год издания: 2008 Формат: chm Издат.:O' Relly Страниц: 273 Размер: 8,7 Mb ISBN: 0596515901 Язык: Английский0 (голосов: zero) Оценка:If you are drawn to recording and streaming media utilizing Flash Media Server three (FMS3) and Adobe's Real-Time Messaging Protocol, this exact 267-page PDF-only ebook is the correct primer. it's not a reference, yet a scientific advisor to constructing FMS3 purposes utilizing ActionScript 3.0, with chapters that concentrate on particular points of the server and the way they paintings. FMS3 is especially various from general net servers. simply because its open-socket server expertise remains hooked up till clients hand over the applying, you could circulation audio, video, textual content, and different media in genuine time. FMS3 can be relatively diversified from earlier types, a proven fact that net builders acquainted with Flash Media Server 2 or Flash verbal exchange Server 1.5 will quick realize. don't be concerned. With studying Flash Media Server three and a bit adventure with Flash CS3 and ActionScript 3.0, a person can wake up to hurry very quickly. you will the right way to set up FMS3, arrange your improvement surroundings with Apache net server, and use the administration console prior to diving into the whys and hows of: * Recording and taking part in again streaming audio and video in VP6 and H.264 codecs* utilizing the hot Flash Media Encoder to circulate and checklist video* digicam and microphone settings* Non-persistent client-side distant shared items* Two-way audio-video communications* Broadcasting and server-side bandwidth keep watch over* operating with server-side documents: the dossier type* Server-side shared items* Server-side streams* establishing a software program load handler utilizing FMS3's new server-side NetStream* Bringing in info and dealing with configuration filesAt the center of each bankruptcy is a middle set of code that indicates the minimal standards wanted for various techniques. past that, studying Flash Media Server three will give you lots of suggestions for utilizing FMS3's various models -- the full-feature server, the streaming-only server, and the limited-user improvement server. it is a complete new global of media, and this e-book places you correct on the doorstep.
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Extra resources for Learning Flash Media Server 3
The capture rate can be one of five kilohertz (kHz) values-5, 8, 11, 22, and 44. If your audio capture device does not support the assigned value, it jumps to the next level. So if you set your capture rate to 5 and that rate is not supported by your sound card, it would jump to 8 kHz. gain 50. This value controls the volume of your microphone. Technically, it refers to the amount to multiply the signal before sending it out. The values range from 0 (mute) to 100. setSilenceLevel( ) 10, 2000. The first parameter specifies the amount of sound required to activate the microphone by invoking an activity event, and the second parameter is the number of milliseconds it takes for the microphone to turn off once the sound is determined to have stopped.
Figure 3-5. Instance name for Camera input 5. Click the Buttons layer, and drag five Button components to the Stage, placing them as shown in Figure 3-5 and Figure 3-6. These figures also show the instance names to use for each component's instance name in the Property inspector. Figure 3-6. Instance name for Microphone input 6. Click the Text layer, and using Figure 3-5, Figure 3-6, and Figure 3-7 as a guide, type in the appropriate labels. 7. Once all of your components and text labels are on the Stage, select the Background layer and enclose the camera settings in a red rectangle; then do the same for the microphone settings using a blue rectangle.
SetUseEchoSuppression() false. This setting reduces the effects of feedback from the speakers to the microphone. This setting can be made in both the Settings window on the Microphone tab as well as dynamically using ActionScript. If you're using external speakers instead of a headset for your sound, suppress the echo by setting the parameter to true using this method dynamically. 46 47 Chapter 3. 1. Camera and Microphone Methods for Setting Parameters One of the ongoing challenges for FMS3 developers is optimizing the settings for cameras and microphones.