Creating HTML5 Animations with Flash and Wallaby: Converting by Ian L. McLean

Creating HTML5 Animations with Flash and Wallaby: Converting by Ian L. McLean

By Ian L. McLean

Developing standards-compliant animations for the internet simply received much more straightforward. With this concise consultant, you will how you can convert Flash animations into HTML5, utilizing Wallaby - the experimental software from Adobe. Wallaby makes Flash content material to be had for units that do not help Flash runtimes, together with the iPhone and iPad. constructing HTML5 animations is time-consuming with all of the coding required. This booklet exhibits you ways to create compelling content material for HTML5 environments with relative ease, no matter if you recognize Flash or now not. After a brief creation to basic animation development with Flash, you will find out how Wallaby is helping you change these animations into HTML5 code.

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Additional resources for Creating HTML5 Animations with Flash and Wallaby: Converting Flash Animations to HTML5

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Info At this point, you should see your marquis continuously scrolling from left to right. Notice that the animation does not stop at the last frame but continues to loop. This is because looping is the default behavior of a movie clip in Flash. fla), and save your project somewhere on your hard disk. Remember this location because you’ll be loading this file into Wallaby in just a moment. Exporting the HTML5 Animation from Wallaby Once you’ve opened Wallaby, there are only a couple of steps to export your animation.

Info Filters Alpha filters are the only filters currently supported by Wallaby. Shapes In general, any vector graphics you can create in Flash can be converted in Wallaby. This includes all shape tools, and the pen and pencil tools. Strokes Wallaby supports strokes of any size. Stroke styles, on the other hand, are limited to hairline, solid, and dashed. Fills Wallaby supports gradient-based fills, image-based fills, and solid colors. Images Wallaby supports any images that can be imported into Flash.

Creating the Text At this point, you’re ready to create your text, so go to the toolbar and select the Text tool ( ), as shown in Figure 2-2). Figure 2-2. The Text tool on the toolbar With the Text tool selected, go ahead and click anywhere on the Stage to get a text cursor, and then write a message out of which you want to create a marquis (see Figure 2-3). Now that you have some text on the Stage you are ready to animate it. As I mentioned in Chapter 1, if you want to animate an item on the Stage, the first step is to convert the item to a symbol in your Library.

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